Code Changes Summary for 2-08
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All alliance members can now use the balance command to see how many points their alliance has.
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The damage cap for circle has been increased.
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Embalm should now work.
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Mob's base saves have been altered.
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'Shield Slam' was added to the Knight slist. (Lvl 95)
Code Changes Summary for 1-08
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The elemental and weapon protection spells should now work correctly if you log off and back on with them.
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The message when a forcewall absorbs damage should now be more informative.
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Autopeek will no longer work in battle.
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The lastest temporary AC changes will become permanent.
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Fixed the same bug assassinate had, but for backstab.
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Mobiles now have saves. (This is a test amount, and the amount of saves they have may change in the future.)
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Mobiles now have saves. (This is a test amount, and the amount of saves they have may change in the future.)
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Fixed a bug with assassinate that allowed assassination attempts while the assassin was already in battle with a target.
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On the who list, Adepts will be displayed separately.
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Changed the minimum amount of exp that is lost when you die. This is mainly to help out lower level players.
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Added a few minor adept perks.
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Fixed a bug that allows players to have their skills trained higher than the intended maximum.
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All arrows shot in the arena will return to the inventory of the archer that shot them.
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An archery bug was fixed. There won't be anymore stunned archery. A typo in precision shot was also fixed.
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The saves system has been modified. (Phase 1)
Code Changes Summary for 12-07
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Archers beware, if you shoot someone that is not your initial target, it will have additional skill-lag.
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Pugil got a major upgrade. Enhanced pugil was added to the knight slist. Pugil can now be used with spears and staffs, as well as the original polearm.
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I added the adult channel. See note 2967 for more information.
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The home command should not get messed up anymore. If it is already messed up for you, let me know.
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The animate spell has been changed. The mobs that it creates will no longer be charmed, and they will have a keyword based on the person that created them in the format part_player. Example: head_shazaam.
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Charmies should now disappear when their master quits, even if they are not in the same room as him or her.
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Hitroll now affects your accuracy with arrows, as does arrow weight. Heavier arrows are harder to shoot (less accurate).
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Drawing an arrow will always add a round of lag now, whether it is done manually or automatically. This lag can be eliminated with the quickdraw skill.
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The way exp works for groups has been changed. The larger the group, the less exp each member will receive. Smaller groups should still do ok, the decrease for them is not nearly as much as for larger groups.
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Fixed a huge bug in critical strike. It will now give the intended damage bonuses.
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You will no longer split your platinum collection when you loot a player corpse with autosplit on.
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The bug with mirror reflecting the damage from breaths but not the affects (smoke, chill, etc) has been corrected.
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The time for autoquests has been increased.
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You can no longer auction cursed (no drop) items.
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Typos fixed in recall and safe commands, as well as the alignment channel.
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Adepts will now see the proper level on the worth screen.
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Critical strike will now work for circles.
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Clerics dispel and blind bonuses has been cut down to match the charm bonus.
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Corpses are no longer lootable just because a player logs off.
New Area: Durthang!
Durthang is Cadsuane's newest creation, enjoy it and die lots to entertain her!
Code Changes Summary for 11-07
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You will no longer be able to disarm mobs that are wielding a vis_death weapon.
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War horses should now remain in your group when you gate.
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Scrolls of summon/gate/nexus should now work correctly.
New Area: Barad-dur!
Fleet and Mangan have made a hard area for you to explore and die in!
Code Changes Summary for 10-07
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Fixed a lot of the problems with mirror of morgoth
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The Help command should now do prefixes (i.e. help cre will find the helpfile for credits)
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Alchemy should no longer work on quest pieces and nodrop items.
Code Changes Summary for 9-07
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Changed the way socket writing works, it will no longer lag the mud and wait on someone who has a poor connection when their buffer is full; it will now skip them over and continue running and try again in the next frame. If you have a poor connection or are receiving a lot of data you may notice this, but for everyone else there will be no more lag spikes :P
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Alliance Items/Shopkeepers are now only usable by people of the same alliance. You will also get bonuses to some stats and defense while in your own hall. You can no longer steal from players. You will not be able to loot someone's corpse or assist in a corpse retrieval unless they have noloot disabled. This does not give you the right to loot corpses. Also a few bug fixes.
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Your hp and mana should now be maxed when you begin an arena match, and return to normal after the match ends.
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Mounts should now retain their mounted/unmounted status when you log off and on.
Code Changes Summary for 8-07
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There is now a good/evil channel for alliances. Sorry Guard/Loners/Mercs. Also, there is now an adept channel and a leader channel.
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Area effect spells, other spells, and some attack commands should no longer affect players on pk days. This is not intended to be a fool-proof way of stopping pk on non-pk days, it is only to aid you in keeping the rules. So you should still be careful not to attack players on non-pk days.
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The ability to filter the who list by align (who good, who evil) has been removed.
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An alchemy spell has been added to the mage class. It turns items into cash.
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Level checks were taken out of counter and phase. Phase is now based on dex.
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Summons/Charmies/Pets will now count towards quest completion of kill quests.
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The empower spell should now work better in low-mana conditions.
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A completely new poll system has been implemented.
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Numerous minor fixes
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Safe Flag now appears when you die. (Disables your PK ability.) Safe command added to check other's safe-flag time "safe ". Use "safe off" to manually turn off your safe flag early.
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Arrows now go through players/charms/summons/pets. Rangers have the search skill now.
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Forge prices at shops are now more uniform and display the correct prices.
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Completed quests will now have different wait times, depending on the type of quest complete.
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The empower spell should now work better in low-mana conditions.
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A completely new poll system has been implemented.
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Numerous minor fixes
Code Changes Summary for 7-07
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A totally new note system that's more polished and intuitive
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A complete rebalancing of mage spells
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A new skill for the priest remort class
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A reworking of the help system
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Help files are now searchable
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Quests that include an item on the ground will now show the room name that the item is in.
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Numerous minor fixes