nerolis wrote:
For building, I'm assuming that mobs will be able to have most of these skills/spells as mprogs? I was thinking that would be really cool since the number of nonsoloable mobs by adepts is less than a dozen, and this would help make more challenging mobs.
At the moment, no, mobs cannot use any of them. We may allow exceptions if it seems necessary, but I'd personally rather see more mob scripts that make the mob unique compared to any other mob or player.
nerolis wrote:
For Hellfire, that is going to be quite weak for characters not using staffs. It does get an average of twice as many enflames off in the time, though. (3 average vs 1.5 if you just cast enflame normally)
It is meant to offset 'majestic accuracy'. Hellfire is a much greater benefit to caster warlocks, as 'majestic accuracy' will assist melee based warlocks. As far as the doubled number of enflames, that is a worry I have. I am hoping it is random enough with a long enough lag time (9 seconds) to balance it in PK. Time shall tell.