This is extremely low priority, but is on the list. It will take a rewrite of the input system, but I feel it is needed anyway. In doing so, we will separate combat commands from non-combat commands, and immediately process any non-combat commands. This way, even if you've entered 5 spells (or bashes, or circles), you could still instantly communicate on global channels and tells.
Also, I don't consider spammed commands to be active character decisions, so a command to clear any queued combat commands would go through instantly as well. As a player, you may want your character avatar to cast fireballs on cooldown until the target dies, but if an aggressive creature walks into the room and assists, you as a player (but via your character) should be able to change your plans and address the issue, thus the notion of clearing queued combat commands.
_________________ Ender mangan@mordormud.net
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