Started on the Mud:
I thought a "World Event" system would be cool and kind of go hand in
hand with the achievement system planned.
An example would be like a rogue dragon has come to destroy Belfalas
Landing, help save the city!
You'd have a boss/raid type mob that would get harder depending on how
many people showed up or the levels of the people present. I'm not sure
how hard something like this would be to code but you could get an
achievement for each raid type event. Loot/drops could be bound to people
who are there so that someone couldn't take all the loot or it could just
be put into the inventory of those who are there money/blood
diamonds/aqp/exp whatever is appropriate.
Anyway, it'd be something new to do and you can make harder ones in high
level areas for adepts or 140+ players that give raid loot/power items or
special items that have a limited time use that can't be found in the game
yet. I can't think of anything offhand right now that would be sufficient
but maybe someone else can
Thoughts?
Reply from Ender:
I think the idea holds a lot of merit. In the past, this have been done
on rare occassion as non-iqp rewarded immquests. For example, before
Cirith Ungol came in, Morgoth bumped 'the Sun' from the Gum Tree area up to
a level 140 and had it raid Minas Morgul (which is now the Trading
Village). T'was quite a fun experience.
That said, it's not clear how a system like this would work dynamically
- that is to ask, what is an appropriate way to deal with mob difficulty?
I'd like to request that this discussion (the initial idea and any
complimentary responses) be moved to the forums under a new thread, so that
it is easier to read, follow, and address.