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Easy way to get alchemy back and useful

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 Post subject: Easy way to get alchemy back and useful
PostPosted: Fri Feb 21, 2014 5:01 pm 

Joined: Thu Feb 20, 2014 3:37 am
Posts: 4
Very simple solution: alchemy as a skill that allows you to MIX existing potions (made via empower, possibly "wild" potions as well). Success rate depending, aside from obvious skill level, on the following:

- Number of effects being mixed. Higher that 5 is very unlikely - similar to enchanting
- Relative levels of potions (would average out the spells inside resulting potion)
- Alchemist level related to spell levels inside the potions being mixed


Possible problem here is creation of overpowered high-level 5x heal potions (or similar). You can adjust this by following:

- Additional lag upon using such potion, based on number of spells inside
- Random, hidden, short-term negative effect when you use them. Make a special spell handler not available via skill, and include it into alchemy-made potions (all or strongest one). Random effect could be anything from blind, poison, smoke in the eyes, stun/daze to change sex, forced "run" to nearby room, sleep or anything as funny.


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 Post subject: Re: Easy way to get alchemy back and useful
PostPosted: Fri Feb 21, 2014 10:06 pm 
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Joined: Thu Nov 19, 2009 9:27 am
Posts: 94
Location: California, USA
This is a pretty cool idea. Empower is a priest spell now, so perhaps alchemy would need to be changed as well, either to a high level priest spell or possible within some of the adept classes that include priest (druids perhaps). As long as it was limited (e.g, 4 spells max) and we bound the created items to the character, then I think this could be quite feasible. The binding to the character is to keep this a perk of the class, not something that becomes the standard for every PK battle between any two characters.



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